THE DEVELOPMENT OF EDUCATIONAL COMPUTER GAMES

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

Background: Hemophilia is a chronic bleeding disease and can interfere with daily performance of children. These children require continuous training to prevent bleeding. Since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...

متن کامل

Profiling the Educational Value of Computer Games

There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning. Very little research, however, has explored what features should be present in a computer game to make it valuable or conducive to learning. We present a list of required feature...

متن کامل

the impact of morphological awareness on the vocabulary development of the iranian efl students

this study investigated the impact of explicit instruction of morphemic analysis and synthesis on the vocabulary development of the students. the participants were 90 junior high school students divided into two experimental groups and one control group. morphological awareness techniques (analysis/synthesis) and conventional techniques were used to teach vocabulary in the experimental groups a...

15 صفحه اول

Understanding Engagement in Educational Computer Games

This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game player...

متن کامل

Computer games in educational contexts – didactic challenges

The overall aim of the study has been to gain knowledge about computer games used in an educational context. In our research we have analyzed and interpreted the game`s characteristic interactive dramaturgy exposed in the interplay between the game and the gamer and integrated in the medium itself. We have looked specifically at the challenges that the educator faces in the didactic interaction...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Системи управління, навігації та зв’язку. Збірник наукових праць

سال: 2020

ISSN: 2073-7394

DOI: 10.26906/sunz.2020.2.056